![]() ![]() What you really notice is the lighting - dear God, the lighting. ![]() The fidelity of the artwork is eye-watering in places a narrow alley in a shanty town can be just as breathtaking in its detail as the vertiginous, aerial establishing shot that runs under the credits. Watch us play through an early level of Killzone Shadow Fall.Īlongside the technology is the craft. Guerrilla's technicians have made this machine sing. Or we can talk feel, which is knife-sharp and rock-solid. We can talk numbers: it runs at a native 1080p resolution and at 30 frames per second in the campaign, 60 in multiplayer, with not a hint of screen tear or judder or slowdown, and just a little texture pop-in. If you want to give your new console a thorough workout, this is the game to get there is clear water between it and even the best of the multi-format games. If Guerrilla has let itself down a little - only half-delivering on its brief for a more involving story and game design - then at least it has done Sony proud. However, the result is still a solidly enjoyable and technically outstanding debut for the new system. It was a lot to take on, and something was bound to give. The Amsterdam team gave themselves just two and a half years to make a game that would not only show the world what PlayStation 4 could do, but rethink what a Killzone game could be. To its credit, Guerrilla Games seized this opportunity with both hands. You're going to have to cut features and corners the game is probably not going to be quite what you wanted it to be. ![]() You need to make the game on a tight schedule, to a hard deadline, and on shifting technical sands. The opportunity is immense: the world's eyes will be on your game. Making the flagship launch game for a new console - a role Killzone Shadow Fall plays for PlayStation 4 - can be a make-or-break moment for a game developer. ![]()
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